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Is a Branded Social Game Feasible?

restaurant cityAccording to a research by NPD Group, 20 percent of the U.S population has played a game on social network in the past three months. Unsurprisingly, bulk of them are from Facebook.

More than half of Facebook’s 500 million active users have engaged in social games, which makes up to 250 million social gamers worldwide. This statistic highlights social gaming’s growing popularity and as new age advertisers, it is important to take note of such trends.

Riding on the trend

Built on social networking sites, the ease of influencing friends into a game is the key reason why social gaming is so successful. But, can business people ride on this trend?

Certainly. Several months back, Bing provided free Farmville virtual credits when a user joins its page, which acquired over 400,000 Facebook fans in a day. Zynga was also reported to be developing a social gaming ad platform, which benefits both brands and users.

Building a branded game

So much for brands placing ad spots on social games. The real advantage, in my opinion, is to create a branded social game experience for social gamers. That’s the ideal way to engage users through social gaming: placing the brand where the actions are. But of course, the cost of creating one is a huge stumbling block.

Here’s the carrot: if a brand could replicate Farmville’s success, the ad impressions and engagement are certainly priceless and worthwhile. It’s easier said than done. So, we wish to hear your opinions. Is a branded social game feasible? Let us know your thoughts via comments.

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About Willis Wee

Founder of Penn Olson who is also an entrepreneur since 2005. He has had experience in crafting social media strategies for organizations such as Marriott Vacation Club, James Cook University, Reach Singapore and Unilever. Contact him at willis[at]penn-olson[dot]com

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  • http://twitter.com/andyfortson Andy Fortson

    The Last Airbender made a Facebook game. When the movie came out, it had 600,000 active players. I'm not sure how many are playing it right now.

    http://apps.facebook.com/becometheavatar

  • http://twitter.com/williswee Willis Wee

    600,000 is quite a feat. Thanks for sharing!

  • Semin Ozmorali

    I so agree with the carrot: Priceless ad impressions and engagement! The popular social game & platform called Sanalika (http://www.Sanalika.com) in Turkey with its 7,5 million users already is enjoying this quite successfully. In-game advertising and branded in-game projects serving a lot better than advergames with targeted and undivided attention of the players are definetely “priceless” benefits for the brands.

  • http://twitter.com/SeminOzmorali Semin Ozmorali

    2 more examples of branded social games: Ice cream brand Ben&Jerry's of Turkey had a social game on Facebook, a couple of months ago, called IceVillage with 3107 MAU currently. 2 years of ago, HSBC Turkey had a social advergame for Advantage Credit Card and made over 100,000 fans in 2 months.

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